Strategy video game sub-genre
Its quietest recent week still sits 865% above the old baseline. A news spike leaves the floor where it was.
Share of the last four months of extra attention that landed in its busiest seven days. High means a single story, not a trend.
How much of this topic's shape repeats every year. The annual cycle is estimated per topic and divided out before anything is measured.
Bot and scraper traffic is flat across the week. Anything with implausibly low day-to-day variation, or with no weekday/weekend pattern at all, is dropped before it reaches this page.
Long enough to separate this year's move from last year's level.
No second source yet. Common for consumer and culture topics, which do not show up in developer data.
A real-time strategy (RTS) game is a subgenre of strategy video games where players manage resources and command units to achieve objectives continuously in real time, rather than taking turns. By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early…
Excerpt from Real-time strategy game on Wikipedia, by its contributors, licensed CC BY-SA 4.0. Trimmed for length.